Archive for July, 2009

Pricing a game – Risk and reward gameplay

Wednesday, July 8th, 2009

When it comes to free games versus paid-for games, I enjoy a game a lot more if I’ve paid for it.

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Buying a game is one more risky decision that can be very rewarding, the rest are in-game. Just like playing a game and choosing between two weapons when you can only carry one.

Is the price of the game one more atom in a list of rewarding game ingredients?

Purchasing a well priced game make me feel great. An agonising decision is my favourite! Of course if the game sucks then I feel bad, and that’s not a good thing.

Something to think about when you go to price your game. Is the act of buying a game, a game we play with ourselves?

Note: New to game atoms? read Danc’s post on The Chemistry of Game Design


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