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	<title>Comments on: Pricing a game &#8211; Risk and reward gameplay</title>
	<atom:link href="http://brandfeelsgood.com/2009/pricing-a-game-risk-and-reward-gameplay/feed/" rel="self" type="application/rss+xml" />
	<link>http://brandfeelsgood.com/2009/pricing-a-game-risk-and-reward-gameplay/</link>
	<description>It&#039;s the little things that count!</description>
	<lastBuildDate>Sat, 11 Jul 2009 04:49:23 +0000</lastBuildDate>
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		<title>By: Chris</title>
		<link>http://brandfeelsgood.com/2009/pricing-a-game-risk-and-reward-gameplay/#comment-884</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Sat, 11 Jul 2009 04:49:23 +0000</pubDate>
		<guid isPermaLink="false">http://brandfeelsgood.com/?p=101#comment-884</guid>
		<description>Insightful comment, thanks!</description>
		<content:encoded><![CDATA[<p>Insightful comment, thanks!</p>
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	<item>
		<title>By: Danc</title>
		<link>http://brandfeelsgood.com/2009/pricing-a-game-risk-and-reward-gameplay/#comment-883</link>
		<dc:creator>Danc</dc:creator>
		<pubDate>Wed, 08 Jul 2009 15:31:29 +0000</pubDate>
		<guid isPermaLink="false">http://brandfeelsgood.com/?p=101#comment-883</guid>
		<description>Purchasing a game can very much be seen as a skill atom.  It involves
- Signaling to the player that the action is valuable
- The act of completing the purchase
- The delivery of the new content to player
- The feedback to the player that their action was either a success or a failure. 

You see purchasing-type game mechanics throughout games.  Real world purchasing can be modeled using the same techniques as in game purchasing. It is a fun exercise. 

Great post! 
Danc.</description>
		<content:encoded><![CDATA[<p>Purchasing a game can very much be seen as a skill atom.  It involves<br />
- Signaling to the player that the action is valuable<br />
- The act of completing the purchase<br />
- The delivery of the new content to player<br />
- The feedback to the player that their action was either a success or a failure. </p>
<p>You see purchasing-type game mechanics throughout games.  Real world purchasing can be modeled using the same techniques as in game purchasing. It is a fun exercise. </p>
<p>Great post!<br />
Danc.</p>
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