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	<title>Comments for BrandFeelsGood</title>
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	<link>http://brandfeelsgood.com</link>
	<description>It&#039;s the little things that count!</description>
	<lastBuildDate>Sat, 11 Jul 2009 04:49:23 +0000</lastBuildDate>
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		<title>Comment on Pricing a game &#8211; Risk and reward gameplay by Chris</title>
		<link>http://brandfeelsgood.com/2009/pricing-a-game-risk-and-reward-gameplay/comment-page-1/#comment-884</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Sat, 11 Jul 2009 04:49:23 +0000</pubDate>
		<guid isPermaLink="false">http://brandfeelsgood.com/?p=101#comment-884</guid>
		<description>Insightful comment, thanks!</description>
		<content:encoded><![CDATA[<p>Insightful comment, thanks!</p>
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		<title>Comment on Pricing a game &#8211; Risk and reward gameplay by Danc</title>
		<link>http://brandfeelsgood.com/2009/pricing-a-game-risk-and-reward-gameplay/comment-page-1/#comment-883</link>
		<dc:creator>Danc</dc:creator>
		<pubDate>Wed, 08 Jul 2009 15:31:29 +0000</pubDate>
		<guid isPermaLink="false">http://brandfeelsgood.com/?p=101#comment-883</guid>
		<description>Purchasing a game can very much be seen as a skill atom.  It involves
- Signaling to the player that the action is valuable
- The act of completing the purchase
- The delivery of the new content to player
- The feedback to the player that their action was either a success or a failure. 

You see purchasing-type game mechanics throughout games.  Real world purchasing can be modeled using the same techniques as in game purchasing. It is a fun exercise. 

Great post! 
Danc.</description>
		<content:encoded><![CDATA[<p>Purchasing a game can very much be seen as a skill atom.  It involves<br />
- Signaling to the player that the action is valuable<br />
- The act of completing the purchase<br />
- The delivery of the new content to player<br />
- The feedback to the player that their action was either a success or a failure. </p>
<p>You see purchasing-type game mechanics throughout games.  Real world purchasing can be modeled using the same techniques as in game purchasing. It is a fun exercise. </p>
<p>Great post!<br />
Danc.</p>
]]></content:encoded>
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		<title>Comment on AquariaWhich Menu Screen is Selected? by Juuso</title>
		<link>http://brandfeelsgood.com/2008/use_visual_hints_in_game_menus/comment-page-1/#comment-503</link>
		<dc:creator>Juuso</dc:creator>
		<pubDate>Wed, 13 Aug 2008 16:01:20 +0000</pubDate>
		<guid isPermaLink="false">http://brandfeelsgood.com/blog/?p=7#comment-503</guid>
		<description>Aquaria art is amazing... nice post.

Visual hint could also be:
- changing color
- changing size
- changing mouse cursor appearance...</description>
		<content:encoded><![CDATA[<p>Aquaria art is amazing&#8230; nice post.</p>
<p>Visual hint could also be:<br />
- changing color<br />
- changing size<br />
- changing mouse cursor appearance&#8230;</p>
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